The pack understands your commands and obeys you without hesitation, acting on your initiative. The hounds use the stat block provided with this subclass. As an action, you can summon a pack of the Huntsman’s hounds to an empty space within 30 feet of you. You also learn to call the Huntsman’s favored servants. Starting at 10th level, you gain resistance to cold damage and are not subject to exhaustion gained from cold environments or high altitudes. Once killed it cannot be summoned again in this manner until you finish a long rest. It regains all its hit points when you take a short or long rest with it summoned. When summoned the steed has the same hit points from when it was dismissed. While mounted you can take any damage that the steed takes, instead of it. When cast like this you can choose to appear mounted on the horse. You can cast the spell find steed at will. At 14th level, you can resummon a fallen steed after a short or long rest. If your steed has been reduced to 0 hit points, it can’t be summoned again using this feature until you finish a long rest. While summoned, your steed recovers all lost hit points whenever you finish a short or long rest. When summoned, your steed appears with hit points equal to the amount it had when you dismissed it. While you are mounted on the summoned steed, you can choose to take any damage that would be dealt to the steed. When cast in this way, its casting time is one action, and you can choose to have the steed appear underneath you, moving you instantly to the saddle. You can cast find steed without expending a spell slot. You're not affected by this terrain.Īt 6th level, you learn to summon a loyal steed from the Huntsman’s stable. If you make an attack roll targeting the aforementioned creature, then polished ice forms in a 5ft radius, creating difficult terrain until the start of your next turn. Your mount can move instead of you provided you're mounted on it. You move up to 30ft towards a hostile creature within sight. You ignore difficult terrain created by this effect. If you make an attack roll targeting the creature before the end of this turn, polished ice forms in a 5-foot radius centred underneath the creature, creating difficult terrain that lasts until the start of your next turn. If you’re mounted, your mount can move instead of you. As a bonus action, you can move up to 30 feet toward a hostile creature you can see. Starting at 1st level, you can call on your connection to the cold winds of the blizzard to carry you to your prey and close off their escape. This grants you advantage on checks to track your quarry. When you find a creature's tracks you can summon a spiritual hound to lead you. The spiritual hound disappears if you roll initiative. It can track targets over water and by scent. When you encounter the tracks of a creature, you can summon a spiritual hound to lead you, granting you advantage on checks to track your quarry. The Wild Huntsman lets you choose from an expanded list of spells when you learn a warlock spell.Īt 1st level, you gain proficiency in the Survival skill. The following spells are added to the warlock spell list for you. The Wild Huntsman lets you choose from an expanded list of spells when you learn a warlock spell. You’ve been granted a place at the Huntsman’s table and the services of its tireless steeds and hunting hounds, who howl in the darkest winter nights while seeking living souls to claim You’ve encountered this entity and survived where others have fallen before its spear, and in return, your life has been spared and your bargain made. Cursed with a bitter chill that can only be shaken by the blood of the prey and riding astride a steed whose eyes are cold as ice, the Wild Huntsman journeys between the planes seeking the greatest of challenges and the weakest of souls to harvest for its collection. You’ve made a pact with the Wild Huntsman, a dark incarnation of the predatory nature of man. If you want to help, grab the compendium from and reply with what you're working on.įamiliars (To be done after companion part of Aurora updated) Thanks for everyone's help with Part 1 - all merged and available. This issue is to be used to track who's adding what. #248 adds starting files for COFSA Additions.
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